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2015 Licensing Survey Results

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First of all, we’d like to offer our thanks to all who participated in the survey. We managed to collect information and requests from over 8,000 different people, but now the results are in, so it’s time to share some of the information from our survey!

Well, first of all, it probably comes as no surprise to anyone that the primary market for visual novels is men in the college age-range. 73% of respondents were male, while 23.5% were female, and overall 86% were between the ages of 18-30, with 62.5% being 18-24. Interestingly enough, however, female fans skewed towards slightly younger, with 13% of female respondents being between 13 and 17 years old compared to 3.8% of male respondents.

In terms of consumer habits, there’s also a noticeable trend of greater purchases corresponding to older customers. Those in the ages of 13-17 are more likely to buy one or fewer titles per year, while the primary 18-24 bracket is most likely to buy two per year, though several buy 3-5 titles in a year. This trend continues as customers age, and those over 30 are significantly more likely to buy six or more titles every year.

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When asked about barriers to purchasing titles from our company, website issues, poor opinion, and DRM all received negligible responses. The primary barrier for the ~500 people who responded to this question was that they hadn’t known about us before the survey! The secondary barrier was lack of appealing titles, though this was more of an issue for the women surveyed rather than the men. Hopefully our release of No Thank You!! and our upcoming release of Ozmafia can help change that! Among men, one other issue was preference for purchasing on Steam. We certainly hope putting more titles on Steam and providing Steam Keys for all applicable games helps alleviate this barrier.

In our survey we also asked fans where they found their news about visual novels from, and while the results were mostly as we expected, there were a few surprises. Namely, it was interesting to learn that more women get their news from Tumblr than any other site, medium, or forum. In contrast, men showed a slight preference for 4chan and a disdain for Tumblr.

It also came as no surprise that an overwhelming majority of respondents prefer to game on Windows PC, but it was interesting to see that more women preferred using Mac, and made up a significant portion of Mac gamers.

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When surveyed about what respondents considered most important when deciding to purchase a visual novel, “story” and “art” were significantly the two most important factors, though art held more sway with women than men. Following on the tails of those two factors, what fans find important is greatly divided by gender. For men, the third most significant factor was erotic content, while for women it was the characters and relationship options (IE male/male, female/male, etc.) Next down for women is genre, voice actors, and erotic content, but for men it’s characters, gameplay, and length. Having an anime was barely listed as a factor by respondents. In terms of age, it came as no surprise that the teenage bracket was more concerned with lower prices, but it was surprising to see that erotic content became more important to both as they aged.

Given the above, it was no surprise that women greatly preferred the otome and BL genres, while men more strongly preferred nukige and slice-of-life genres (though nukige gains importance with age). It also came as no surprise that romance games were the most strongly preferred across all ages and genders. What did come as a surprise was that yuri was liked equally well by all groups, even though it was one of the less favored genres.

Another interesting, yet surprising result of this survey was seeing respondents debunk a lot of running theories about the market. For example, over 63% of respondents prefer digital downloads over hardcopies, and that trends more strongly with the younger crowd while older fans are more likely to prefer hardcopies. Though 78% also said the format of release isn’t a significant deciding factor. Also, surprisingly enough 88% don’t care whether DRM is present or not. So the people who strongly oppose DRM on games only makes up 12% of fans.

We also see a lot of debate over version options for games (adult, all-ages, etc.), but 44% of fans prefer the adult version over all-ages options, and 30% just want whichever version is the original, unedited edition. The people who actually prefer all-ages options above others only makes up 4% of the market. Though the strength of these preferences by fans is fairly evenly split between highly important, completely unimportant, and just wanting the option to choose.

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Next up is something our readers might be more interested in–What are the current top 10 brands at MangaGamer according to fans?

  1. 07th Expansion
  2. OVERDRIVE
  3. Innocent Grey
  4. minori
  5. Navel
  6. Liarsoft
  7. Lilith
  8. MOONSTONE
  9. Circus
  10. ClockUp

While those are the overall results, it’s pretty interesting to see that OVERDRIVE and Navel gain more popularity as fans grow older, taking first and second place respectively among our oldest fans. In contrast, 07th Expansion actually loses support among older fans, and amongst our teen audience, the most popular brand is Ponipachet. Also, this came as little surprise, but Ponipatchet and pa-rade are the first and second most popular brands among our female audience, while the male audience still follows the overall trend. Though it’s also interesting to note that softhouse seal claims 15% of the male audience compared to 2% of the female audience. Unsurprisingly, all of our current nukige brands are more popular with men than women… with the exception of PSYCHO. For some reason, women like PSYCHO more than men. Also, while BaseSon claimed 11th place in our overall rankings, only 1% of women favored that brand.

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And last, but not least, what everyone’s been waiting for—the top ten requested titles!

  1. Fate/Stay Night
  2. Majikoi series
  3. Baldr series
  4. Muv-Luv series
  5. Umineko no Naku Koro Ni
  6. Shin Koihime Musou
  7. Rance series
  8. Flowers
  9. White Album 2
  10. Little Busters

While very few titles at the top of this list came as a surprise, we were quite astonished to see titles already licensed by other publishers taking 19th and 26th place with a few hundred votes each. Maybe fans just trust us to do a quality job on the titles they love?


Tester’s Corner: No Thank You Ed. Vol 2

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Screenshot (19)So I just finished beta testing No, Thank You!, the first game by developer Parade and the first yaoi game to be released in the already diverse selection of games in MangaGamer so here are my thoughts:

You play as Haru, a young man (Who’s quite kinky, trust me) that after trying to save a man from getting hit by a car gets amnesia and the man, Kouchi (Or “Pops” as Haru calls him), gives him a job at his bar while he recovers his memory. The twist is that the bar and its employees also work as a detective agency which turns what could have been an average slice of life/comedy VN into a mystery one at many points.

Talking about this game in detail is quite complicated since there’s lots of twists and turns and no one’s intentions or motives are clear until the end of each character’s routes (This is an open ended game). Including the tone of the game itself which can get pretty dark in a few parts. It’s still mostly light-hearted mostly due to Haru himself since he’s not particularly brilliant.

Screenshot (63)

There are 4 possible love interests: Hiroyuki, Ryu, Maki and Kouichi each with 3 different endings (And an additional 2 alternative endings) achievable through the average choice selection of most VN’s and what’s featured on the title: The “No, Thank You!” button. This button appears during some points at the upper left corner of the screen and depending on the context and how the conversation and actions of the characters are going you should decide whether to press it or not. Sometimes experimenting with it can prove some absolutely insane results and it does change whether the story continues or not (There are bad ends).

Screenshot (64)

As you might have noticed the presentation, particularly the art by Hamashima Shigeo, is absolutely stunning. The soundtrack is pretty good as well, having a jazz-like ambience and some genuinely great songs (“We’ll Meet Again Someday” and “Little Joy” are my favorites). The game also comes with a fantastic looking UI too.

Something worth noting is the large amount of sex scenes (There’s over 3100 CG’s and according to my calculator 2624 are dedicated to the h-scenes) so frankly if you don’t like yaoi you could try another game since it’s a good chunk of the experience. Don’t get me wrong, the focus is the plot but the sexual element is quite prominent and a lot of the sex scenes do show a lot about the character’s personalities.

I also have to mention there’s a body hair switch for every character and it’s quite flexible as well so you can easily customize your experience.

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At 30-40 hours of length this game offers quite a lot of content and I recommend it to anyone interested on yaoi and shocking twists. It’s the first BL game on MangaGamer’s catalogue and it’s definitely a good addition so if you liked the demo check it out.

HuniePop Hardcopies

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Huniepop is now available in hardcopy! Pre-orders start today, and copies will be shipping on April 6th, 2015. Hardcopies will retail for $19.99 and contain the most recent version of the game as well the HuniePop Original Soundtrack, and a digital art collection!

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Princess Evangile – The Destined Lovers

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Rise&Chiho

In this article, meet the two girls from Masaya’s past with whom he shares a reunion of destiny at Vincennes in Princess Evangile.

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Rousenin Rise

The moment Masaya saved Rise on the street on that winter night, Masaya felt an odd sense of deja vu, almost as if he knew Rise from before! And when a beautiful girl sends a thrill up your spine and says she needs you to save everything she cares for, well… you wouldn’t be quick to say no, either.

At Vincennes, Rise is known as the “Sun of the School,” a born leader and seeming shoe-in for student council president… if it wasn’t for the sheer radicalness of her ideas. It’s a testament to her popularity that she remains so admired when she’s pushing for a concept as extreme as allowing boys at an all-girls school. She’s naive about many of the ways of the world, but she’s also assertive, courageous, and adventurous, and would rather plunge headfirst into the unknown than suffer stagnancy and slow decline.

But the dream girl of Vincennes also has a dark secret… one that ties into her vaguely-remembered past with Masaya and her determination to see changes to the conservative world she grew up in. By choosing Rise, you’ll learn the dark history of Vincennes, through the shadow cast by the light of its most shining star.

Rousenin Rise is voiced by Yuki Satou (サトウユキ). Her previous roles include Kisara Himeno in Eroge! Sex & Games Make Sexy Games!, Kaoru Fukamizu in Cartagra, and Sonsaku from Koihime Musou.

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Sagisawa Chiho

All through Masaya’s rotten childhood, there was always one person he could count on, for anything from a friendly ear to a well-timed hand-out: his neighbor and oldest friend, Chiho. But when a particularly brutal gang of loan sharks came calling, Masaya had to go on the run, and he chose to cut Chiho from his life rather than put her at risk. One year later, Masaya was shocked to meet Chiho again at the upper-class, all-girls’ Vincennes… and the feeling was certainly mutual!

Despite her great beauty and incredible athletic ability, Chiho’s middle-class roots and late arrival to the rigidly hierarchical school system make her an outcast in the school. Masaya can barely believe his eyes when he sees the friendly, outgoing girl he once knew seemingly resigning herself to three years of isolation and misery.

Chiho starts out angry with Masaya for running out on her, and while can’t stay mad at him for long, the dark circumstances that drove the two apart won’t stay gone forever. When you choose Chiho, you must confront the important question: Chiho saved you in the past. When your past comes back around to haunt you, can you do the same for her?

Sagisawa Chiho is voiced by Keito Mizukiri (水霧けいと). Her previous roles include Midorishita Yumina in Yumina the Ethereal and Amahara Miyabi in Ore no Kanojo no Uraomote.

Women’s History Month – Yuka Kayura Interview

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Welcome to the third installment of our Women’s History Month interview series! If you missed the first two installments of the series, you can read part 1 with our localization team here or part 2 our interview with artist Shigeo Hamashima here.

For anyone who may be unfamiliar with Women’s History Month, it’s celebrated in the US, UK and Australia during the month of March to bring attention to the contributions of women in our society. So, in the spirit of Women’s History Month, we decided it’d be a good opportunity to highlight some women creators among our eroge partners and let them tell us about themselves and their work.

This week, we talked to Yuka Kayura, one of Circus‘s artists. She’s in charge of art for the character Otome Asakura in the D.C. Series, among other things.

How did you get into the eroge industry? Were there any specific works or creators that inspired you to work on eroge?

It all started when a friend lent me this game and told me, “This game is awesome! Let’s cosplay from it!” (lol) After that, I played a lot of visual novels with my friend and cosplayed from them. Then I applied to be an official cosplayer at Circus and I was accepted.

I didn’t realize until I’d started at Circus that Naru Nanao had done the art for the very first visual novel I’d ever played. I was so surprised!

How do you think your experience as a woman has informed your work?

I haven’t really given it much thought.

What is your process like? Do you have any particular techniques for getting a feel for a scene or character?

I guess I just read the lines I get and then try to reproduce the scene I imagine on paper? I’m not really sure how to explain it…

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What are your favorite kinds of scenes to draw? Or favorite aspects of characters?

I like drawing hair and clothes fluttering in the breeze and stuff like that. It’s a lot of fun to draw.

Are there any parts of the process of producing art for eroge that you find particularly difficult? What keeps you motivated when things get tough?

When I get overwhelmed, I watch some happy anime or read some manga so I can regain my motivation.

Is there a game or other work you’ve worked on that you’re particularly proud of?

Now that’s a difficult question. There’s a lot of stuff I felt really satisfied with as I was working on it, but as time passes all I can see is the things I feel like I should have done differently… If I’m being honest, I don’t think I really have a piece I could really say I’m completely happy with yet.

How do you feel about the censorship and obscenity rules in Japan?

I guess I think it’s more erotic with the mosaics. (lol)

What’s it like working with a team to produce genga for a game? Is making sure everyone’s styles mesh difficult?

I think working with a team is more reassuring than difficult. When you’re working alone, you have to worry about things all by yourself, but when you’re working with a group of people they can help point out issues, and I find that particularly helpful. Also, the colorists work some serious magic and do things that line art alone can’t, so it’s very reassuring!

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Since you’re specifically responsible for Otome Asakura in the D.C. series, are there any aspects of her design that you’re really particular about when you draw her––things that have to be just right or it’s not Otome?

I was thinking about this while I was working on the new D.C.II game that’s coming out this year. I think it’s definitely her ribbon. The new game is set after the events of the original and now that Otome is grown up, she doesn’t wear a ribbon in her hair anymore, but it feels a little like something’s missing I guess… She seems almost like a different person without it. It was pretty difficult.

What do you find most rewarding about your job?

When I see the finished product lined up on store shelves. Also, I really appreciate it when the players send me words of encouragement.

Are there any dream projects you hope to have the opportunity to work on some day?

I think I’d like to focus my efforts into my own original manga outside of my game related work. I guess this is kind of dreaming big, but I’d love it if one of my original comics got turned into an anime.

Is there anything else you’d like to say to your English-speaking fans?

I’m very happy that my work is available overseas and has been enjoyed by so many people. It’s been nine years since the original came out, but this spring a sequel to D.C.II, Dearest Marriage, with Otome as the lead is coming out.

I think the players who have loved the series for such a long time are to thank for that.

I hope that some day the sequel is translated and you all can enjoy it too. And lastly, I’d like to thank everyone for taking the time to read this.

 

Check back next week for our final installment in the series when we talk to MILK, singer of Imouto Paradise’s opening theme!

Tester’s Corner: No Thank You Ed. Vol 3

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No Thank You!!! is the first visual I had the pleasure of testing for MangaGamer, and when I first received the offer, I could honestly say I was a bit daunted. Not only was the game lengthy, it was obviously so far out of my genre it wasn’t even funny, considering the subject matter. Despite that, I was happy to dive in and get the full experience that it could offer.

The FULL experience. We'll leave no nipple untouched.

The FULL experience. We’ll leave no nipple untouched.

No Thank You!!! stars Haru, a whimsically carefree man suffering from amnesia after saving someone from being hit by a car. With no memories or hints to his past, Haru finds himself employed in a bar through the very man that he saved. Haru spends his summer working at this bar to pass the time, all the while meeting new coworkers, experiencing the sights and sounds of a fresh life, sexually harassing those around him, and possibly being roped into something a little shadier than he originally expected…

Shady as hell...

Shady as hell…

The game quickly impressed me with its likeable cast and quirky main character. Haru’s endless enthusiasm for the people around him really set a good tone for the entire story, and his exchanges with those characters ranged from idiotic, to emotional, to even downright hilarious.

I thought this was a Boy's Love game.

I thought this was a Boy’s Love game.

Each member of the cast stood out in their own way, and the dialogue combined with Haru’s antics really made it a memorable experience. Each route had a very distinct tone and flow that matched the focused love interest. You always felt like you had a good sense of who they were by the time you finished each segment. My favorite character of the bunch ended up being Maki, but maybe I’m biased towards his silence in comparison to our eccentric main character.

This is about the closest we ever get to a full thought out of Maki.

This is about the closest we ever get to a full thought out of Maki.

The plot itself surprised me with how fleshed out it was. Although it felt a bit thin towards the end of each route, I did enjoy the story as a whole. There are all kinds of interesting bits that are added after completing each route as well, so there are plenty of reasons to keep reading afterwards. No Thank You!!! is definitely a visual novel created in the form of a big puzzle; each route you finish hands you another piece that will help you visualize the bigger picture waiting for you at the end. The stories all interweave to form a big spider web of events that span the breadth of the entire game. I was pleasantly surprised at the way everything seemed to fit together as I finished each story.

And yet none of these plot points could ever convince me you were strictly straight while wearing that shirt….

And yet none of these plot points could ever convince me you were strictly straight while wearing that shirt….

I definitely enjoyed my time with No Thank You!!!. The music fit the bar atmosphere of the game perfectly, the art and other character graphics were well-done, the voice acting was fantastic, the plot hooked me even though I’m not the target audience (especially the bad ends), and the characters were enjoyable.

Oh, right. And the sex scenes.

Yep, that's about my reaction.

Yep, that’s about my reaction.

I’ll be honest, there’s a LOT of sex scenes here. I was really amazed at the variety of features that were included around them as well. Ejaculation location automation, body hair sliders… this game really has it all. The subject matter is extremely varied as well; there are some fetishes here that I never even thought of encountering in a visual novel. Consider me enlightened.

They always wondered how he got the nickname "Butterball".

They always wondered how he got the nickname “Butterball”.

Overall, if you’re a fan of Boy’s Love, No Thank You!!! is definitely right up your alley. I might not have personally enjoyed the sex scenes, but I can definitely see others clamoring for the subject matter here. Sex aside, I found plenty in this game that even I could enjoy, and I think that really speaks volumes for a visual novel genre that I would have never thought of touching before this. If I liked this game, I can only imagine what someone into this fandom would possibly think.

And yet some things never change.

And yet some things never change.

Thanks for reading!

–OsirisOmega

No Thank You! Creator Q&A

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We’ve got something a little special to share with everyone today: some background on how No, Thank You!!! was developed and a bit of insight into its creators. This is a translated excerpt of the Q&A section of No, Thank You!!! Setting Sourcebook. This post contains some spoilers about the plot of the game, so if you haven’t finished at least one route yet, you might want to refrain from reading until you do.

Any answers not specifically attributed to a staff member are from Amemiya, the game’s director. Hamashima, the game’s artist, is referred to by her BL penname, Sanpei here.

Tell us about how the game came to be.

It all started when Sanpei said, “Let’s make a BL game!” The topic came up somehow when we were talking to the president of our company. I believe that was back in the winter of 2009. We kind of threw it out there as a joke at first, but by the winter of 2010 we were serious about making it happen. Sanpei would do the art, I would direct and Uzoki agreed to help out with the script. Since I had the most familiarity with BL as a genre, I was given the task of handling planning and whatnot.

The whole project really came out of nowhere and I hadn’t ever expected to be making a BL game, so I really wasn’t mentally prepared for it at all, and I didn’t have any ideas ready either. When I asked Uzoki what kind of game we should make, I got the response, “I think you should make something you like.”

But all I could think about was how I didn’t have the ability to make a BL game that I’d be happy with using the things I like (depressing western games, foreign detective shows, crime novels, and stuff like that) as inspiration, and even if I could pull it off, it’d be full of elements that would make it unviable commercially.

I recall consulting with Uzoki in a diner late into the night at one point. After several hours of chatting, Uzoki said, “What about something set in a bar?” and that’s where No, Thank You!!! really got started.

Uzoki continued, “My favorite novel series is Bloody Doll. It’s a story about an assassin coming to a bar, and there’s the bar’s owner, a pianist, a bartender… Wouldn’t you be into something like that too?”

I definitely remember that at first I said something like, “But I want to make the main character top, and I just know if we have an assassin protagonist, I’m going to want to make him bottom. Won’t it get too complicated to make anyone but the assassin the protagonist with that kind of premise?” But a hardboiled story set in a bar dealing with the underworld definitely did sound right up my alley, and it did seem like it could work as a BL game.

Plus, it gave us an instant story and characters. Note: I was worried that I’d be overly influenced by the book series Uzoki had mentioned if I read it, so I worked out all the background and outline before reading it.

Sprite reference sheets used during production.

Sprite reference sheets used during production.

I started with the protagonist: he’d be fulfilling the assassin role, and he’d be exclusively a top. I went through a lot of ideas before he started to become my kind of protagonist. I do recall thinking pretty early on that the ending would be too obvious if you knew from the start that the protagonist was an assassin, so I considered having him fake amnesia and using some tricks in the narration to deceive the player. Narimiya was conceived of to shoulder some of the misdirection, a mysterious man designed to draw both the player’s and the love interests’ attentions away from what Haru is doing and occasionally lead them to think he might be the one pulling the strings.

Since it was just a matter of my preferences, minimal romance, straight love interests, relationships starting from neutral rejection, and a harsh worldview that’s still as realistic as possible became major components.

In the interest of maintaining some balance, I’d decided from the beginning to have four love interests. I’d decided on four abstract character types based on my preferences for bottoms, without specific ages or other attributes. I came up with a bartender (Hiroyuki), a pianist (Ryu), and the bar’s owner (Kouichi) without any trouble.

Maki started out as a bodyguard, but when I got to thinking about the story, I concluded that the bar really needed a head chef. The pianist couldn’t fill both roles, and neither could the owner. And if I added a new character to fill that role, he’d end up being the only major figure at the bar who you couldn’t pursue. Thus, Maki became the head chef/bodyguard.

I developed the love interests’ endings and the nature of their relationships with the protagonist more or less as I was developing the character concepts. The endings were one of the first things I planned out, but they didn’t really change much in the final product.

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After that, I thought about other components the story might need––a reporter (informant), a Yakuza, a police officer, and so on––and added two of those: one being a reporter (Kazuki) and the other, a Yakuza (Tatsuya), both figures from Kouichi’s time on the force. From there I added Yamato, because I figured a Yakuza isn’t complete without an underling.

Ren came about because I’d sort ended up creating pairs of main characters and sub characters, and the pianist character needed one. It had also occurred to me that there needed to be someone to help take care of the bar while the others were busy with their unofficial work, and we didn’t have a generic pretty-boy type yet either, so I figured he could do the job too.

The other characters developed while I was thinking up episodes to fill the space between the opening and endings.

I worked out the major outlines of the five main characters’ plots alongside my other work, and production started in earnest in the summer of 2011. Initially, we’d planned to make it a quick production and get it all done in about a year, but it was my first time planning and actually writing a game script, so I was having a hard time moving things forward… production dragged on and two years later, after causing a lot of people a lot of trouble and getting plenty of help, we finally got the game out.

 

Was the No, Thank You!!! button something you knew you were going to incorporate from the start?

I was planning to include it from the very early stages. I believe I settled on it when I introduced the idea that Haru would have amnesia to hide some things. I wanted something that would allow us to hide Haru’s identity and give the player blind choices, while also really giving a sense of the whole flag mechanic.

 

Where did the brand name come from?

At first we’d been thinking it’d be something that put an emphasis on the hardboiled aspects, like AIM, KNIFE or SPIKE, but once No, Thank You!!! started to take shape, we decided to rethink it and go for something that gave a brighter, more cheerful image.

The word “parade” actually came from a Shikao Suga album title. Out of several options, we settled on parade––“the excitement of a festival that’s going to end, but the fun and passion of the parade lingers in your mind even after it’s over”––because I felt that it fit No, Thank You!!!’s image and would generally work for the kinds of games I wanted to make.

How were the lyrics for the opening theme song written?

I prepared a summary of the game with spoilers along with key words I wanted in the song and asked milktub to write the lyrics.

We had a meeting in addition to passing some documents over, and I remember him laughing and saying he wasn’t expecting a story like this.

I asked him to make some changes to some phrases that didn’t fit the image of the game (particularly some lines that were a little too hopeful). I actually recall asking to make some last minute changes to the lyrics when I was imposing during the recording session…

But the theme song is extremely fitting as a result of all that.

 

Tell us about what each of the writers was responsible for.

I came up with the outlines of the characters, and Uzoki helped me solidify the plot outline.

The detailed plot to give to the sub-writers was split up like this: Uzoki helped write it through chapter 2, I did the first half of chapter 3 by myself, and Kurashiki helped write the outline from the second half of chapter 3 through the endings.I plotted all the sex scenes myself.

As far as the actual script goes, I wrote the opening through Haru’s introduction, but Uzoki wrote from there through the middle of chapter 3. Abe picked up from there and wrote the second half of chapter 3 and Ryu’s route, Sawa wrote Hiroyuki’s route, Kurashiki wrote Maki’s route and Izumi wrote Kouichi’s route.
Uzoki wrote pretty much all of the sex scenes, but I wrote the scene where Haru comes onto Hiroyuki in the storeroom, and the part of the scene with Ryu in the shower that was published in advance in magazines.

Beyond that, I oversaw the whole script, added additional scenes where I thought it needed them, and wrote the transitions between the sex scenes Uzoki wrote and the other writers’ work.

I also wrote all of the short stories and additional material of that nature.

The first half of the scripts prepared for the voice actors.

The first half of the scripts prepared for the voice actors.

Were all the event CGs drawn by one person?

The SD scenes were drawn by Kazuhito, but other than that, all of the event CGs and character sprites were drawn by Sanpei alone. A whole bunch of people at the office helped with coloring.

 

Kouichi’s face was left pretty much unmarred in the CGs right after that fight. Did you keep the depiction of injuries to a minimum out of consideration for the BL audience?

SANPEI: Yes.

AMEMIYA: Personally, I would have preferred it if he were a little more beaten up looking, but there wasn’t enough time to revise it, so we left it as-is. On that note, in that last battle in Maki’s route, the script had described some pretty showy facial injuries, but I hadn’t anticipated it and we didn’t have art to match, so I ended up revising the text instead.

 

How did you go about deciding how hairy to make each of the characters?

For the most part I decided that, but I consulted with Sanpei and Uzoki from time to time.
I gave Sanpei a description of what kind of body hair each character had like you see on the character pages [in this book], then she drew them, and I asked her to change things if I thought anything needed a little more––like Maki’s happy trail or Kouichi’s nipple and finger hair.

I asked Sanpei and Uzoki if they thought we could get away with giving Hiroyuki armpit hair and butt hair, and they both thought it’d be fine so we went with it.

I recall spending a lot of time consulting with Sanpei about the sub characters––
“I really can’t imagine Tatsuya with chest hair.” “Oh, really?” or “I wonder if that’ll work…” “I think it will!” Stuff like that.

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So, do you guys prefer hair or no hair?

SANPEI: I can love them both ways, hair or bare! …Though, I definitely prefer pubes… on…

AMEMIYA: Generally I prefer hair, but no hair is fine too. I wouldn’t throw a fit if no hair at all was the only option.

 

Are there any qualities about the male body that you guys are particularly hung up on or fetishize?

AMEMIYA: I love it when you can see a man’s buttcheeks from the front. Like in that Hiroyuki scene where he and Haru are seated facing each other or Kouichi’s festival scene.

I like hands too––hands like Ryu’s beautiful ones and big, rough ones like Kouichi’s too. I like it when you can see veins on a guy’s hands and arms, and when a guy’s upper arms and pecs stretch out a t-shirt like Maki’s do, and I love the gentle slope of boobs like Ryu’s, and nice plump ones like Kouichi’s too. I think Hiroyuki’s just slightly squishy thighs are adorable too.

There are too many other things for me to even list, but I like all sorts of other things too!

SANPEI: I like men’s bones and muscles!!! Also, this is just kind of my preference regardless of gender, but I like hands and lips and hair. If I like the character, I tend to enjoy just about everything about them.

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Was there anything particularly tricky or difficult about creating all the event CG variations?

SANPEI: There is one thing I regret now: we didn’t have enough variations for the scene where Hiroshi gives Haru a blowjob, so he’s just licking the air for part of it… It’s still bugging me!!

AMEMIYA: The thing Sanpei just mentioned bugs me too, but my biggest regret is that, because we were running out of time toward the end, I couldn’t direct the variation split up for all the scenes. I had to tearfully ask someone else to handle the latter half of Maki’s sex scenes for me.

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Do you have any favorite scenes, lines or CGs?

SANPEI: I really like the scene where Maki and Haru are washing blood off themselves in a stream. I got to draw something you don’t normally get to see, and I think that kind of casual relationship between two guys like that is really cool.

AMEMIYA: I have a mountain of them, but that CG from the first time Ryu has sex with Haru is definitely a favorite. It just kept making me think, “Haru’s really not going to blow his load on that amazing back!?” Also, I’m so glad that we got to add variants for hand positions––normally we hold off on that because it ups the CG count too much.

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Were there any difficulties during production?

SANPEI: I was working from home when we first started production, so communicating effectively with Amemiya was unfortunately rather difficult.

Mid-way through production, I was back in the office, working side-by-side with everyone and from there it was a sprint to the finish line.

Things got difficult for me health-wise in the latter half, but I’m glad I could keep my motivation up.

AMEMIYA: I was working all alone in the office until the mid-way point, both Uzoki and Sanpei didn’t seem to be doing so hot, and I didn’t have much opportunity to talk to them. I got a little depressed because I was convinced they didn’t like the plot I’d come up with and getting work done at that point was very difficult. It really is a lot easier to work on something when you can have fun chatting about it together. I think, beyond that, the hardest thing was my own feeling of powerlessness when I just wasn’t getting anywhere with the work.

 

You mentioned on Twitter [shortly before release] that you hadn’t spent a night in your own bed in four months, does that sort of thing happen often in game production?

It depends on the company and the person. In this particular instance, it was a combination of me being carless, my home being kind of far away, my excitement over the release, being seriously behind on work, and my desire to do whatever I could to make the game even the slightest bit better.

I wasn’t praised for my behavior at all either, in fact I got scolded by a younger coworker: “you shouldn’t be doing this,” “you’re setting a bad example.”

I think the people most worthy of respect are those who come into the office on time, get their work done and go home on time. I wish I could be like that some day…

 

Do you have any funny stories from production?

SANPEI: All I can really remember is having tons of fun laughing and talking about stupid things with Amemiya every day.

It’s not much, but I wrote down a few things I remember saying a lot while we were working on the game:
“Maki-chan is a fairy. A macho fairy*.”
“Ryu is an angel.”
“Hiroshi is such a total virgin.”
“I wanna grope Pops.”

AMEMIYA: It kind of became a thing that Sanpei would say the phrase “macho fairy” in reference to Maki at every opportunity.

We had a lot of fun laughing and chatting and talking about what we thought was hot in the middle of the night when no one else was in the office. But toward the end of production, we’d grown so accustomed to doing that, when we’d get started on that in the middle of the day, our male coworkers would tell us we were sexually harassing them!

We have a male coworker named “Hiroshi” so whenever we’d joke about stuff like, “Well, Hiroshi can’t help it, he is a virgin after all,” sometimes he’d react [like we were talking about him].

It was funny hearing our male coworkers say things like, “I feel a little embarrassed working on Pops’ sex scenes after all.”

*- To be clear, “fairy” here isn’t meant as a slur.

 

Tell us how you guys feel about BL games.

SANPEI: I was sooooo happy to get to draw lots of cool dudes banging!! Yaaay!!

AMEMIYA: They’re like an oasis in a desert, water to quench my thirsty soul. But I can’t usually find [the kind I like], so I had no choice but to make it myself…!

 

Did anyone tear up at the endings during testing?

SANPEI: Yes, I cried.

AMEMIYA: I cry pretty easily, so even my own story moved me to tears. I got a bit bleary-eyed while I was editing the script and supervising the voice recording. I cried during debug and applying script corrections too.

Amber Breaker

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Today we’d like to announce the addition of Amber Breaker, the third title in the Jewel Star series! Available for pre-order now, this new title will be available on April 16th, 2015! We’d also like to take this chance to share some comments from the voice actress below.


Hello Konnichiwa, I’m Shiho Nakaya who plays the role of Amber Breaker. Nice to meet you.

Of all the roles that I’ve played in the past, this is pretty much my first time participating in a work that focuses on tentacles. Not only tentacles, but there are many lewd scenes… and I got to scream in many ways like “Higii” and “Uguu”. I never worked on something like this before, so it made my wish come true!

Although I can’t say that it features a happy story, I hope you will enjoy this work. There are actually many kinds of tentacles as well. You will be surprised to see what kind of stuff Japanese people come up with, outside of this work. Therefore, if you find interest in tentacles, be sure to look into the subject. It sure is interesting!

That’s it from me. I hope to see you in the game!
Shiho Nakaya
(Amber Breaker)


Princess Evangile – The Conflicted Sisters

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In this article on Princess Evangile, meet Ritsuko and Ayaka, the two daughters of Vincennes’s headmistress!

Kitamikado Ritsuko

A cold beauty, Ritsuko has popularity at Vincennes that may be second only to Rise’s. As the “good” daughter of the school’s headmistress, she’s seen as a model of proper Vincennes behavior. This reputation places her at the vanguard of those who wish resent Masaya’s presence at the school. Despite this, though, she finds herself drawn to Masaya’s kindness, integrity, and… highly intriguing biology.

Ritsuko is torn between a natural tendency to follow the rules, and a desire to break free from the “good girl” image that her mother, the school’s headmistress, has pushed on her. She admires her free-thinking sister and, despite often teasing her with a dry wit, quietly supports her from behind the scenes.

Ritsuko feels conflict between the expectations placed on her by others, and her growing feelings for Masaya. By choosing Ritsuko, you’ll help her break through that stalemate and find her own path in life. You’ll also get to see the secret cute side that Vincennes’ “Briar Rose” keeps deeply hidden…

Kitamikado Ritsuko is voiced by Soyogi Tohno (遠野そよぎ). Her previous roles include Yukimura Anazu from Da Capo II, Katsura Kotonoha from School Days, and Minase Sakurako from Flyable Heart.

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Kitamikado Ayaka

Ayaka is Ritsuko’s sister and her polar opposite. Where Ritsuko is distant, proper, and cold, Ayaka is cheeky, rebellious, and flirty: qualities that are not prized in the rigidly conformist atmosphere of Vincennes. Despite her great beauty, Ayaka is a social outcast for her unashamed displays of sexuality and her habit of playing practical jokes on others. In reality, though, she’s as innocent as any of the girls at Vincennes, particularly when it comes to men.

Much of Ayaka’s behavior is an act, carefully chosen to infuriate her doggedly Christian mother and keep others at a distance. Her relationship with Masaya starts as a playful one, but deep down, she is a troubled soul, with deep insecurities stemming from a lifetime of verbal abuse.

By choosing Ayaka, you’ll get the chance to learn about the real girl behind the “clown,” and find the root of the friction between herself and her mother. Become Ayaka’s rock as she explores the scandalous secrets of her past, her family, and herself.

Kitamikado Ayaka is voiced by Kana Yoshikawa (嵩宮 めぐり). Her most notable role was Meguri Takamiya from Kara no Shojo 2.

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Women’s History Month – MILK Interview

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Welcome to our fourth and final installment of our Women’s History Month interview series! If you missed our previous three installments, go check them out: Localization Staff Interview, Shigeo Hamashima Interview, Yuka Kayura Interview.

For anyone who may be unfamiliar with Women’s History Month, it’s celebrated in the US, UK and Australia during the month of March to bring attention to the contributions of women in our society. So, in the spirit of Women’s History Month, we decided it’d be a good opportunity to highlight some women creators among our eroge partners and let them tell us about themselves and their work.

This week, we talked to MILK, singer of Imouto Paradise‘s opening theme.

How did you get into the eroge industry? Were there any specific works or creators that inspired you to work on eroge?

I got my start as a cosplayer helping out at an event (I was dressed as Miki Tsukimura from MOONSTONE’s Clear). Though I guess the thing that first got me into visual novels was the Saturn version of Welcome to Pia Carrot. I really wanted to play Kita e. but I would have had to buy a Dreamcast for it.

I didn’t have a PC back then, so I think my desire to play proper visual novels some day was what motivated me.

I’m a big fan of Ashito Ooyari’s artwork and I was so happy when I finally got to meet him! I really felt like I was part of the industry I loved at that moment.

 How do you think your experience as a woman has informed your work?

I guess I can give a motherly warmth to the job that helps things go well? More specifically, greeting people properly and listening to people with a smile are pretty easy things to do, but when you only have a limited time with people and there are new staffers you’ve never met before, it can be pretty difficult to create an atmosphere conducive to talking.

People can get pretty awkward if they’re worried about being selfish, but that’s not something you have to be worried about with your mother. I think being a woman kinda puts me in a similar type of position.

I want to be girly, even as a singer, so I like to decorate my sheet music with hearts, so I can have some visual cues to help create a cute mood too♪

I find myself privileged as a woman to be able to enjoy the useful aspects of both my girlish side and my motherly side at the same time.

 What is your process like? Do you have any particular techniques for getting a feel for a game?

First, I’ll get the concept of the game and the plot from the client. If it’s a character song, I find out about how the character talks and look at the key illustrations.

If I’m writing lyrics, a lot of times I get the music first, so I set the words I come up with to the music, stressing the lyrical quality as I write. Then I set the lyrics aside for a day before looking them over again and if everything looks alright, it’s a go!

The client will check the lyrics over and then I just have to sing them. Though, I guess over-practicing is a no-no. If I don’t keep it flexible enough to make changes on recording day, I’ll have to fight against my instincts.

I always try to keep in mind that game songs might be my songs, but they’re not mine alone.

Imouto Paradise’s opening sequence. Song “Imouto Paradise” lyrics and performance by MILK. Please note that this video contains some nudity.

Are there any parts of the process of producing music for eroge that you find particularly difficult? What keeps you motivated when things get tough?

If it’s an opening theme, I always try to make sure it’s not too heavily associated with any particular girl. Everyone who plays the game probably has a different idea of which girl is most charming, after all.

I guess this is kind of related to the previous question, but while I may be singing someone’s feelings, I want the players to be able to decide just who those feelings belong to.

I like to think the songs are part of the game for the sake of the players, so I derive my motivation from the voices of those players. I like looking up player impressions of games on Twitter and stuff♪

Is there a song or other work you’ve worked on that you’re particularly proud of?

I was responsible for this one kind of sad character song that plays during the tearful climax of the game––even though I’d read the plot outline and knew everything that happened in the game, once I played the finished product I was really moved by the scene. It made me feel like I did a really good job!

What do you think about the state of the eroge industry as a whole? Is there anything you’d like to see change in the future?

Eroge are designed to entertain consumers and they aren’t the sort of thing you absolutely have to buy to survive, but life is kind of lonesome without games, isn’t it? I guess it’s not all that different from watching movies, but I guess visual novels have a somewhat stronger personal component and are a little easier to misunderstand.

Also, games are data so I guess people can obtain them illicitly too.

It’s an industry based around providing entertainment for adults, so I’d like to interact with the players as adults too.

Also, I think it’s important for the industry to stick to deadlines♪

How did you come up with your stage name? It’s very cute!

Thanks! My real name is Mio, so I wanted to come up with something that also start with “M”. And I like cats, so I wanted a name that had a feline feel. Me~ow♪ 

Are there any singers or voice actors you look up to in particular?

Lots of them! If I had to pick someone in particular, I guess I’d say Hiromi Satou. I think she’s amazing both as a person and in terms of her contributions to the industry. Her singing and speaking are both really mesmerizing♪

What do you find most rewarding about your job?

When the fans can finally get their hands on a finished product. Producing a physical product is really rewarding. Of course, with songs alone there are always CDs, but I feel especially proud of contributing to bigger products with lots of content and illustrations and everything fitting neatly together.

Are there any dream projects you hope to have the opportunity to work on some day?

It’s a secret, but, you know, I don’t think it’d be all that strange if a swim meet, or hot springs, or girl’s night out full of beautiful female characters were a reality. I’d love to join in. I’m a girl after all, so I can get into places boys can’t. I’m really looking forward to it♪

Is there anything else you’d like to say to your English-speaking fans?

I’ve never left Japan before myself! It makes me really happy to know that games with my songs in them are loved overseas too♪ I sang the opening theme to Imouto Paradise packed with the feelings of lots of little sisters. I hope you play it and let me know what you think of it♪ Thank you very much☆

I’d like to go overseas to sing some day☆

 

And that concludes our Women’s History Month interview series! I hope you all enjoyed hearing from all these talented women in the industry.

Princess Evangile – The Garden of Vincennes

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Not all of the flowers of Vincennes are to be touched. Some are also there to be admired… and they all have their own stories to tell in Princess Evangile!

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Kamiyagi Ruriko

In a campus full of wealthy girls, Ruriko is among the wealthiest and most refined. She’s also one of the most naive, having never even touched a man’s skin before. This sometimes leads to strange misunderstandings, such as her continual descriptions of Masaya as her “first,” just because he held her hand. But what she doesn’t know about men, she’s certainly eager to learn…

Ruriko is Chiho’s one friend on campus prior to Masaya’s arrival. Despite coming off as slow-witted and naive, she’s actually very insightful and decisive when it comes to what she wants. She also needs Masaya’s help to “learn about men,” but won’t specify exactly why that is…

Kamiyagi Ruriko is voiced by Shiho Nakaya (中家志穂). Her previous roles include Nanase Michika from Imouto Paradise, Shibuya Megumi from Magical Marriage Lunatics!!, and Rikuni Miina Trample on “Schatten!!”

 

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Yanase Konomi

Konomi is a relative latecomer to Vincennes, but she makes up for her lower station with dedication and a devotion to the martial arts. She latched onto Ritsuko early on, and goes to obsessive lengths to protect her. Some might say their relationship is a little too close… but then, such relationships aren’t unheard of in an all-girls school…

Even for Vincennes, Konomi has some of the strangest ideas about men, such as believing that a man can impregnate a woman just by looking at her! As a result, she’s violently opposed to Masaya’s presence, as she sees him as a threat to her beloved Ritsuko’s purity. Masaya will need to navigate around her carefully, lest he find more than his head severed by the blade of her sharp naginata…

Yanase Konomi is voiced by Yukina Fujimori (藤森ゆき奈). Her previous roles include Sonono Nene in Eroge! Sex & Games Make Sexy Games, Toumi Sana in Angel Ring, and Kogasaka Chinami from Hoshizora no Memoria.

 

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Nogi Tamie

Tamie is the school reporter; she’ll do anything for a scoop. As another relative latecomer to Vincennes, she has a casual way of speaking and comporting herself that sets her apart from the hothouse flowers that surround her. But her infallible reporter’s instincts and nose for gossip have made her a fixture of the school and the star of the local news club.

Tamie is an early ally to Masaya, at least in the sense that her reporter’s neutrality inclines her to give him a fair shake before she judges him. But the more she follows his activities at Vincennes, the more she’s swept away by his gallantry and… physique. Can the will of the school reporter sway the will of the school?

Nogi Tamie is voiced by Akane Ueda (上田朱音). Her previous roles include Hisaka Momo from Bokuten, Nanase Momoka from Imouto Paradise 2, and Ichikura Miu in Ero Manga! H mo Manga mo Step-u.

 

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Mekata Mitsuki

Mitsuki was once Rise’s best and most inseparable friend, until an unexplained falling out occurred in their first year of high school. Since then, Mitsuki has placed herself in opposition to everything Rise wants and respects. She even rejects Masaya’s presence — along with the very idea of gender integration — almost instantly out of hand.

Like Rise, Mitsuki is highly pragmatic and competitive. She was set to run for student council president against Rise, but when she realized how high the stakes this year would be, she rescinded the candidacy to Ritsuko to give her side the best chance of success. She’s determined to see Rise fail… and she’s going to make it happen, if she has to sell her soul to do it!

Mekata Mitsuki is voiced by Kagetsu Suzune (鈴音華月). Her previous roles include Himeno Mitsuki from Furuiro Meikyuu Rondo ~Historie de Destin~ and Kotono Natsuka from Aka-san to Kyuuketsuki.

 

Marika

Myougi Marika

The president of Vincennes’ student council, Marika is known as “everyone’s big sister.” Although Vincennes is a Catholic school, Marika seems to be one of the few who takes the teachings of the Bible seriously. In fact, she seems to base much of her life around the words of scripture, and often quotes it in her daily life.

Marika is nominally a neutral party regarding Masaya’s presence, yet she betrays a tortured quality when she is around him. Is he a righteous man, or an unrighteous man? If he is righteous, as he appears to be, then she should support his stay at Vincennes… and yet something opposes that impulse, to the point where she will do unspeakable things to see him gone…

Mekata Mitsuki is voiced by Kasumi Ryou (香澄りょう). Her previous roles include Nishizono Yui and Koharu Yamanouchi from Kara no Shojo.

Tester’s Corner: No Thank You Ed. Vol 4

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First of all, let me say that I’m quite honored to have participated in the beta test for No, Thank You!!! since it’s a landmark title for MangaGamer.

As most people reading know by now it’s MangaGamer’s first BL title, and quite a good one at that. As most of my fellow testers who decided to do a corner will probably want to talk about the game I decided to do something… perhaps unique for mine.

I am a big music fanatic, and the moment I started playing the game I fell in love with the soundtrack composed by Ichinoryuu Uehara, so I really would love to talk about it.

It’s an incredible mix of rock, synthpop, vaporwave (more like 90s japanese easy listening, but same thing really), 60s-style jazz and even a bit of electronic music.

The game opens up with “High Humidity”, which usually plays inside Haru’s apartment. It’s a very laid-back tune, with an electric organ lead, some synth, and fairly standard drums that are incredibly pleasing, eventually the bass takes a lead for a small chorus at the end.

Following up immediately after is my personal favorite track in the game–“Summer Streets”, which plays during the majority of the scenes outside. It’s an incredibly saccharine synth driven track which eventually turns into a much darker and deeper, almost ominous synth near the end. Many composers in the 90s would have killed to have such an effective lead in to a darker synth.

Afterwards the game mostly uses relaxing jazzy tracks to ease the player into the game. They’re mostly slow piano driven tracks that are as comforting as they are impressive, occasionally breaking away to have some more upbeat songs to highlight silly or exciting moments, like “Shall We Dance?”, which is an incredibly fast paced funk inspired song that will blow anyone away the first time they hear it.

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Of course the game can also be imposing when it wants to be with tracks like “Tension” and “Shadow Creeping” which are electronic pieces that may not even be that far off from something you’d find in an AAA game like Metal Gear Solid 2. There’s also a special track that takes the cake for instilling massive tension into the listener. With its incredibly loud guitars and the commanding bass lead, it’s almost like a boss battle theme in a JRPG, really.

There’s also the bgm for the parts a lot of people were waiting for–the porn scenes. The track is called “Feverish Breath”, and it’s a synth driven smooth jazz piece that would probably land on the adult contemporary charts if it wasn’t 80 seconds long.

Of course, let’s not forget the title track, “Affection for…” It’s actually one of the better piano pieces in the soundtrack, and it might even make virtuosos in vgm like Hitoshi Sakimoto jealous with how soothing it is.

And last but not least, there’s the OP “No, Thank You!!!” by milktub, which honestly needs no introduction or any attempt at hyping it up. milktub is great and if you’re a MangaGamer regular you know them already.

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Overall, this is probably bar none, the best VN soundtrack ever released. I don’t think any single track in the game can be considered underwhelming or “bad”. In fact, there’s not even a single track I could say I don’t like.

I hope everyone who reads this loves “No, Thank You!!!” and its soundtrack as much as I did, and please don’t forget to buy it so we can get a Hard Copy! Because as is standard practice for MangaGamer the limited edition Hard Copies mirror the japanese releases. NTY’s Limited Edition was the only way to legally obtain the soundtrack. So if you want to own a copy of this fantastic record as well as this amazing game get to it!

-Farlem

Princess Evangile

Tester’s Corner: Princess Evangile Ed. Vol 1

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Hello, my name is Xarrias, and this is my first Tester’s Corner. When I offered to become a beta tester for MangaGamer, I thought I was prepared for anything. I definitely wasn’t prepared for Princess Evangile, a long, high story VN, to be my first job.

While the idea of a boy attending an all girls school is not unique by any means, and could easily be made into a nukige of some sort, Princess Evangile chooses to instead give us something with political intrigue, dark secrets and a protagonist who simply wants to get his footing in a world that has left him with nothing. Even when he’s done this, Masaya isn’t some kind of womanizer—he’s only got eyes for one woman in his life, and there are four potential candidates.

Board games on a stormy night? They know me too well.

Board games on a stormy night? They know me too well.

Our main heroines are Rise, the granddaughter of the chairwoman of Vincennes, who is very social and energetic. We’ve also got Masaya’s childhood friend, Chiho, an athletic girl who can certainly be a bit aggressive when it comes to romance. Then there are the siblings Ritsuko (reserved and diligent) and Ayaka (irresponsible and carefree), whose mother is the strict headmistress who would love to have you expelled for any reason she can think of. All of them are interesting characters with their own personal issues that you will explore in their routes, although the common route will also touch on some of these and the issues of some of the side characters.

Speaking of the headmistress, I personally found her to be an incredibly compelling antagonist who caused me to feel a wide variety of emotions. A major part of the game’s plot is to help reform the school to become a mixed gender school rather than all girls, and Misako is resolutely against this. I wavered between hating her for her clear prejudice and underhanded, even illegal tactics, and sympathizing with her for just how much she loves her school and wants it to remain true to its roots. The conclusion to her story was very satisfying, and I find it hard to be angry with her for her actions.

And then she does something to make you hate her again...

And then she does something to make you hate her again…

To people who are interested in knowing about what it has in the way of sex scenes, well, I’ve got good news or bad news, depending on what you want. Each of the four heroines have 5 scenes that will start happening from around halfway through their specific route. Each scene is consensual and relatively vanilla in terms of content. All in all, it makes up a small percentage of the game, which is much more about the story and the characters. If you just want sex, you’re going to be disappointed, but if you want a more realistic portrayal of a relationship, drama, and comedy, with a few explicit scenes (that you can elect to fast forward if it isn’t your cup of tea), then Princess Evangile has got you covered.

It even has some action... boring indecisive protagonist Masaya is not.

It even has some action… boring indecisive protagonist Masaya is not.

There are a few things about the game I wasn’t so much a fan of, but don’t detract from the experience. One was the lack of choices, or rather, the meaninglessness of them. Half the choices amount to ‘but thou must’ style RPG choices that railroad you down one path, and the others require you to consistently choose the same girl to obtain her route, but add nothing to the game. The other is possibly a compliment, but I feel like some of the side characters deserve a route of their own. Thankfully the game doesn’t make the other characters disappear when you complete the common route, and the game is plenty long as is, but I feel that not having a route for Tamie, the gluttonous journalist/photographer, and especially Ruriko, the ‘innocent’ rich girl, is just a missed opportunity. Perhaps a fan disc or an expansion of some sort could rectify this. Ultimately, I really enjoyed my time with Princess Evangile, and I hope that you enjoy it as much as I did!

Perhaps she can make a cameo in School Days?

Perhaps she can make a cameo in School Days?

MangaGamer’s April Sale


Anime Boston Announcements!

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higurashi_houToday we have a couple very special announcements from Anime Boston: our acquisition of Higurashi Hou and MYTH

For a while now, many have wondered why Higurashi‘s release has been delayed, and today we’re excited to finally share that our acquisition of Higurashi Hou has been one of those reasons! This acquisition means that our upcoming release on Steam will be the definitive version of Higurashi both for Japan and the West! This also means that we’ll be releasing every single chapter of Higurashi contained in Hou: all four Question Arcs, all four Answer Arcs (Higurashi Kai), all three arcs of Higurashi Rei (which were previously never released in English!), Hinamizawa Teiryuujyo (the never-before-released original concept story for the Higurashi series), Higurashi Outbreak (a chapter formerly available only in drama CD format), and a brand-new arc exclusive to Higurashi Hou–the Kamikanshi Chapter. All 14 of these chapters will be released individually on Steam and our website as translation progresses.

What does this mean for the Steam version of Higurashi? It means a long list of new features will be included!

  • Options to switch between the new sprites and the old
  • New Higurashi Hou sprites will also be redone in the new sprite style
  • The BGM that were replaced in the initial release will be restored to the original versions
  • Options to switch between playing in English and Japanese on-the-fly

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We’re also happy to be adding doujin circle circletempo’s MYTH to our offerings! Already Greenlit for release on Steam, MYTH is another title that fans of Higurashi are sure to love.

In the highly acclaimed doujin title MYTH, players follow a protagonist who lives in the “world of light”, a world without shadows. He encounters a girl with a shadow and begins exploring the darkness of another realm with her. The deeper you dig, the more mysteries and terrors  you’ll find hidden beneath the bright surface. Drawing on Norse mythology, this intricate tale holds many surprises waiting to be uncovered.

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Though only partially voiced, MYTH also features a strong soundtrack composed by Luck Ganriki, who previously worked on Umineko, Higanbana, and Rose Guns Days.

The adult version of MYTH will be available on our website, and the all-ages version will be available both on MangaGamer and on Steam.

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And finally, last but not least, we’re proud to announce that Higurashi Ch. 1: Onikakushi is now slated for release this May 15th! You can pre-order from our website now to get 10% and get a free Steam Key too!

Don’t forget to check out our new 07th Expansion page either:

http://www.mangagamer.org/07thExpansion/

Tester’s Corner: No Thank You Ed. Vol 5

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No Thank You!!! is an absolute delight to play. This game is so fun, and so cute, and so incredibly heartbreaking, all at the same time. I laughed, I cried, and I could not get this game out of my head.

The game starts with the protagonist saving someone from getting hit by a car, which prompts him to offer the protagonist a job at his bar, which doubles as a private detective agency. Depending on the route you take, he forms bonds with the different members of the bar as he attempts to help solve the different cases the agency takes on.

Haru is such a cutie

Haru is such a cutie

The protagonist, Haru, with his terrible memory, amnesia, and attempts to fit into a bar/detective agency, is incredibly cute and fun. He is surprisingly talented at a number of unexpected things, and his air of innocence makes him an extremely sympathetic character. I found him delightful, and one of my favorite parts of the game was learning more about him, and learning to see him in a new light.

The options for romancing were amazing. After I’d played all of the routes, and all of the variations of them, I thought very hard about what my favorite route was, and I could not come to an answer. All of the routes are interesting, heartbreaking, and adorable at different times, and each of them left me feeling hopeful, if not completely satisfied. Also, all of the dudes in this game are smokin’ hot, and Haru’s reactions to each of them are great.

Hiroshi and Maki, being adorable!

Hiroshi and Maki, being adorable!

My favorite part of the game is the slow reveal of information. Starting the game, you think it is going to be exactly as advertised: a fun, quirky, romcom with a bunch of sexy dudes. While this is true, the game takes on so much more than this, which I can’t give away without spoiling a bunch of things. My recommendation is PLAY THIS GAME! I promise you won’t be disappointed!

The whole cast, looking sexy as ever!

The whole cast, looking sexy as ever!

A few more fun quirks of the game: it has a body hair slider! You can set how much body hair you want everyone to have. This was a fun option to have, although on my playthrough, I just set everything to max body-hair, and thought it was great!

Amber Breaker Staff Comment

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Today we have more comments to share from the creators of Amber Breaker, releasing next Friday!

Hello Konnichiwa.
I’m Alamar Chinkokusai, the chairman of Hentai Industries.

The Jewel Star series will be coming to an end in April with Amber Breaker. And the upcoming Warrior Princess Asuka – Final Chapter, will also mark the end of the Warrior Princess Asuka series.

After those are all released, I am thinking of releasing a stand alone title, by different creators. However, I am unable to announce that title. The reason is that it’s pretty crazy, in a different way than the games released so far, and the Japanese PC game regulation board had to ask us to put it off the shelves.Therefore, we have to see if MangaGamer is willing to release this game in English for us.

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Although we’ve released this title in the doujin market since they aren’t as strict, but because of what it is, a few sites declined to carry the game. This game features body modification and body fusion, as well as sex that revolves around those erotic and grotesque themes.

In Japan, “Hentai” means people who enjoys sex in an abnormal way, (although I argue that what’s sexually stimulating differs from person to person, so it’s rather pointless to categorize what’s normal), but the contents of this game is more like insanity than hentai.

Anyhow, if MangaGamer is willing to pick this game up, I can finally make an official announcement. If you would like to see this game, please let the folks at MangaGamer know that you want to see the most erotic, grotesque, sensational, and crazy hentai you’ve never seen before.

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Changing topics, let me talk about the recent trend in Japanese H-games.
From the 1990s up till really recent, 98% of the H-games were novel games with some choices, but recently there is new trend. There are now more and more games with gameplay. (I know that sounded really weird, but there’s no other way to describe it)

If you purchase a full priced game costing 8800yen + tax, you get a long story that is equivalent to over 5 volumes of physical novels, but then there’s a question of whether or not people want to sit through that. Those who seek touching stories over the H-scenes are shifting towards reading Light Novels, which kind of feature H-game like situations without the sex. On top of that, a lot of these light novel authors used to write for H-games as well, so that adds to this movement.

That’s why it seems like there are more genres to H-games–people are expecting more than just the H-scenes and story. But personally, I’m someone who doesn’t care about anything other than hentai in H-games, and that’s how I started the Ruby Striker series almost 10 years ago.

Back then, people did look down on our games saying, “it ONLY has H-scenes,” but nowadays, it’s normal to see low-priced H-games focusing on just H-scenes. I still believe I made the right decision.

I’m guessing there will be a lot more gameplay H-games in the future, so we’ve been releasing different genres in Japan as well.

Orc Kingdom (Action Strategy)

Orc Kingdom 1

Orc Kingdom 2

OPPAINVADER (Shoot’em Up)

Oppainvader 1

Oppainvader 2

Tanegami-sama Sower & Droplet (JRPG + Card collection)

Tanegami 1

Tanegami 2

Orc Castle (Trap puzzle)

Orc Castle 1

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If you see anything you might like, please visit our Japanese site as well. We have sample movies of our games as well. I hope you have a pleasant hentai life.


Alamar Chinkokusai

Tester’s Corner: No Thank You Ed. Vol 6

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Ladies and gentlemen, I present to you the first uncensored dick you will see in game: Renren. Introducing him as the last and least important member of sotano would normally seem appropriate since everyone else has a route, but everyone is important in No, Thank You!!!

Watching the side characters’ stories and mysteries unfold as the game proceeds is one of my favorite parts. The game wasn’t just about sotano or Haru’s amnesia. As the game continues I was amazed to see how Kaori, Renren’s sister with a chest-that-demands-your-attention-even-in-a-BL-game, still held an important role in the game as it continued well past her own story. Notable, due to how BL games are usually more about the guys. In the end, my favorite character ended up not being someone from the main cast, but the adorable Yufumi.

Not every character was likeable, one even ruined the happy feeling carried over from the previous scene and turned it into pure rage, and that takes some impressive character building to pull that off. After playing through the game I was sad that I couldn’t romance more of the cast, Kaori included, but I also felt that they weren’t left out in getting important development either. Surprisingly, the well thought-out bad ends brought about more side character information that I just wasn’t expecting to see. A few words or absent minded comments in the bad ends would make things connect in ways that I didn’t see coming. Haru’s cat was even important enough to be the deciding factor if you got a bad end or continued into the true end. I hope you all enjoy the game enough to read through the good and the bad ends. It would be nice if I got amnesia so I could reread it!

Hardcopy Fulfillment Improvements

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Thanks to your support we’ve been able to provide more and more hardcopies of games––and wow have you been ordering a ton of eroge! But as a result, recently our needs have outgrown our current fulfillment system for physical orders.

We’d like to let everyone know that we’re currently in the process of upgrading our physical-copy order fulfillment system. This new fulfillment system should provide a better experience for everyone involved.

We won’t be able to ship out hardcopy orders for the next week or two while we’re implementing the new system. You can still place orders for hardcopies as you usually would, just be aware that even current, otherwise in-stock titles will not be shipping immediately. We will notify everyone once shipping has resumed.

We appreciate your patience. Please don’t hesitate to contact us at support@mangagamer.com if you have any questions or concerns about current orders.

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