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Tester’s Corner: Milles Ed. Vol. 2

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Milles_CG01Today we’re proud to introduce our second Tester’s Corner for Milles Knight of Anal Tyranny! (This post contains minor spoilers.)

If one only saw the “main” title of this game, “Milles, Knight of Anal Tyranny”, one might be tempted to make the assumption that Milles is a swordsman who goes around conquering the buttocks of unsuspecting damsels. Then one might proceed to wonder if “Milles” is a misspelling of “Miles”. If one then proceeded to read the subtitle, “Impregnated by Lusty Tentacles at the Ends of Oblivion”, one might then guess that Milles is either well-versed in the dark arts, a monster, or a dude who gets pregnant (I’ve seen stranger, I suppose).

I prefer Milles over the hypothetical Miles.

I prefer Milles over the hypothetical Miles.

For the most part, one would be incorrect. Here we have the first surprise this game threw at me: Milles is both the female protagonist and the first victim of “anal tyranny”. That isn’t to say that all of those guesses would be incorrect, though. Milles is more than a cute girl; she has quite an interesting backstory. It is revealed that Milles is actually not human, and when she learns of this, things change for the worse. Or for the better, depending on how you and your genitals look at it.

For me, Milles was the highlight of the game. She awakens in the middle of a forest with no memory of who she was or what she had been doing. After getting hands-on experience learning about the local flora and fauna (tentacles and tentacles, respectively), she makes her way to a nearby city, where her journey begins. Her ditzy personality contrasts with her spurts of sexual assault, making her a strange, amusing, and strangely amusing girl.

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Whatever, I do what I want

Coming in at a close second is Sadin, the girl chosen to be the sacrifice. Although she had already resigned herself to her fate, Princess Regina has other plans. Her Highness plans to bring Sadin to a neighboring country as a refugee. Sadin is a shy, weak girl, but during her journey, she discovers that she’s more than a little masochistic.

That might leave a mark.

That might leave a mark.

Cadia, our third hero, is a tomboyish bounty hunter and the reason this game is tagged with “Futanari Heroine” on VNDB. She aids Milles in her time of need, and the two quickly strike up a friendship. Milles and Cadia are hired by the headstrong Princess Regina to escort Her Highness and Sadin to a foreign land. Regina has a soft spot for her dear Sadin. The two are a very cute couple, especially when Regina’s exhibitionist side is revealed. Speaking of cute, the following screenshot summarizes Cadia and Regina’s h-scenes. It is not particularly cute.

Great segue, or best segue?

Great segue, or best segue?

Here we have the second big surprise the game had in store for me. I’m personally not a fan of scat, and I believe there might be people out there who share this sentiment, so I will caution them that while there is an option to disable scat, this only affects the images, not the text. On the bright side, CGs with removed scat or pubic hair don’t look like anything is conspicuously missing.

Despite the above word of caution, the vast majority of the game is fairly tame for a nukige with tentacles. Don’t let yourself be dissuaded just because the game features one fetish you dislike, because the game has a wide variety of tasty content. I was pleasantly surprised that there was less raw rape than you might expect, or at least less than I expected, given the numerous tentacles on the game’s box art. I highly recommend this game because it has something for everyone. Of course, by “everyone”, I mean people who would actually read this wall of text. Yeah, you.


Really Really Available for Pre-Orders!

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ReallyReally_mainvisual

In addition to our release of Lapis Gunner, today we’re proud to announce Really? Really! is now available for pre-orders!

Come enjoy another wonderful sequel to the fan-favorite Shuffle! franchise! Fans of Shuffle! and Kaede are sure to love this exciting new tale in the series!

ReallyReally_CG03
When an accident throws Kaede’s memories into chaotic disarray, it’s up to you to find the contradictions in her jumbled memories in order to restore them to their proper state!

The game will be available on June 6th, 2014, but you can check out the demo version now!

Tester’s Corner: Lapis Gunner Ed. Vol 1

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Lapis GunnerToday we’re proud to present a few words on Lapis Gunner from Ally and Sally!

Out of the blue, I was suddenly asked to beta test MorningStar‘s Lapis Gunner, the sequel to Ruby Striker! ☆

Lapis1

Although all the games I have tested for MangaGamer up until now have been nukige, I prefer more story driven games, and wasn’t very interested in MorningStar’s catalog hearing that they were all budget nukige. However, when Ruby Striker was released, I was impressed by how enthusiastic the Japanese company seemed to be about it’s release in English after reading their blog post and grew a bit curious about it!

When I was asked to test Lapis, the second game in the Jewel Stars trilogy, I decided to buy Ruby Striker and quickly check out the first game. By no means, do you have to play Ruby Striker first to enjoy Lapis though! If you played through Ruby Striker, then you probably have a good idea of what horrible torture is going to befall Lapis this time… Tentacles, demons, magical dickworms, and lots and lots more tentacles! (・∀・;)

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It’s a rather short game, but it’s actually surprisingly well done. I was pleasantly surprised at how descriptive and well written the game was after previously testing Ultimate Boob Wars! It made Lapis’s violation all the more painful to watch. Lapis is pretty cute with her strong resolution to rescue Ruby from the evil Zodiac no matter what too!

This time, the scenes also get more intense as Lapis, who was originally a virgin like Ruby, is made to lay demon eggs, make milk for her offspring, and then violated in front of and together with Ruby, the very girl she came to save! Poor Lapis~ (`;ω;´)ノ

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If you’re a fan of tentacles and want a short and dark nukige, Lapis Gunner does not disappoint!「Ally☆」
—————
Ally & Sally are twin sisters that love anime, idols, and eroge! Please check out their website! ♡ → www.moetwinstyle.com

Announcing Sakura Spirit!

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SakuraSpirit

Today we’re proud to announce Sakura Spirit, an original English, all-ages Visual Novel developed by Winged Cloud!

Join Takahiro as his wish to win his upcoming Judo competition sends him into a whole new world with warrior women trying to hunt down two foxgirls!

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While Sekai Project will be releasing Sakura Spirit on Steam, every fan who buys the game from us here at MangaGamer will be able to have access to a DRM free copy for download, as well as a Steam Key.

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For less than $10, how could you say no to those cute, fluffy tails?

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Pre-orders are open now, so order before the game’s release in late June to get 25% off!

Really? Really! – Introductions

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To everyone here that loved Shuffle! and Tick! Tack! (now BOTH available for sale/preorder in hard copy form!), we’re happy to introduce you the third game in the series, Really? Really! *As this is a sequel, there may be Shuffle! or Tick! Tack! spoilers. Don’t say we didn’t warn you!*

Premise

This time around the focus is on Kaede. The story takes place after the end of her route from Shuffle. One day, the Kings of the Gods and Devils decide to test Primula’s emotional control when everything goes very wrong. (I could have said “Really!” wrong, but then you’d all collectively groan and stop reading, am I right? Guys? That pun made everyone hate me at the Otakon panel, too. Sigh. Moving on.) Rin gets temporarily knocked out, but Kaede takes the real blunt, and her memories are put in shambles. The only hope of her ever regaining consciousness is for Rin and friends to magically enter her memories and correct the inconsistencies.

Gameplay and Characters

But, how do go about fixing her memories? The most straightforward way ever: Live them out acting totally out of character until you hit a good spot to point out how outrageous the event is! As the plot progresses, you’ll be able to switch between memories at will on the map…

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Which eventually will have more than just one spot you can pick to go…

…and collect keywords to play in just the right spot. Memories range from minor weirdness…

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The one oddity you’ll get to enjoy all game long.

to rather major weirdness…

The horror.

The horror.

but all in all, it’s a good time, and despite being Kaede-centric, the good folks at Navel did manage to make sure if you’ve got a favorite, they’ll get some screen-time! Got someone from the Shuffle cast you liked? There’s a scene for that.

Never change, Asa-sempai.

Never change, Asa-sempai. …or do, I sure don’t mind the long hair.

Got someone from Tick Tack you liked? Hell, there’s a scene for that.

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Nobody can escape the Thunder Kick!

And hey, maybe you’ll just discover you find a new character you like…

Who could this be?

Who could this be?

Look forward to next week’s post, and the game’s release!

Royal Guard Melissa

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RoyalGuardMelissa

Today we’re proud to announce Royal Guard Melissa, sequel to Warrior Princess Asuka from Morning Star!

If you love good hot sex at a low price, you’ll love this new title featuring tentacles, futanari, lactation, and more!

Really? Really! – Returning Characters 1

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Hello everyone! Today, we’re going to give you a refresher on some of the returning characters and some of the interesting effects Kaede’s false memories will have on them! (Disclaimer: This is a sequel to Shuffle/Tick Tack and as such may contain spoilers for those titles!)

Rin

The lead male and all around “nice guy.” Generally hated by the male population of Verbena Academy for taking Kaede away from them (as if they ever had a chance). Girls seem to flock to him like moths to a flame.

Rin
Memory Changes:
So, what craziness might you expect Kaede’s altered memories to cause? Voila! Rin is now the household chores ninja? He’s dating the teacher? …And Asa, and Primula, and… I guess I’ll just stop listing. Kaede, you must really doubt him, huh?

Kaede
The lead female many call a superwoman. She takes care of Rin in pretty much every facet whether he likes it or not.

Memory Changes:
The big change we’re going to focus on here is central to the overall plot. Once inside her memory, everyone almost immediately runs into… Kaede?

Kaedechange

She takes on the (rather magical girl-looking) guise of her late mother, Momiji. All the while, she’ll give you direction and commentary to help you turn her back to normal.

Itsuki
Typically the comedic one of the group. Outwardly a bit womanizing, but actually quite intelligent. Despite seeming like a bit of a poor friend at times, he does seem to genuinely care, and is quite up for helping out Rin and the others in Kaede’s time of need.

Memory Changes:
Itsuki is actually right out in front as one of the first memories you need to fix, and for good reason! With that said, if you read my introductions post, then you’ll know exactly what’s coming:

The horror.

It’s so horrifying, I just HAD to use it again!

One can only imagine the consequences of a female Itsuki enamored with Rin for the duration of the game. Thank you, Navel, for taking mercy on us mere mortals.

Asa
The sempai character you all know and love. She was originally Kaede’s cooking tutor, and hates magic, interestingly enough. ENERGETIC may as well be her middle name (and yes, the caps were necessary!)

Memory Changes:
Y’know what? I can sum this up with one picture.

Asa
Long hair AND cat ear cosplay? You’re all sold now, right? Right?

Mayumi
A half human, half demon girl with heterochromatic eyes. Often the blunt of many a joke due to her small breasts, she actually takes a lot of pride in them, despite the fact even Primula has her beat in the size department. Her and Itsuki have a… unique relationship of sorts. They make quite the comedy duo!

Memory Changes:
I could also sum this one up with a single shot, but considering Mayumi gets upgraded to “girl with a route (sort of)” this time around, that wouldn’t be very fair! That’s right: any of you that had an eye for her in Shuffle: congrats, she’s got some H scenes just waiting for you! That said, she comes across as very cute in girlfriend mode, and seems to quite enjoy one change in particular that she gets…

You get one guess!

You get one guess!

See you all next week with “Returning Characters Part 2″!

Hard Copy Announcements

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Eroge_censoredcover

Today we’re proud to announce our latest hard copy as well as our upcoming hard copy plans!

Starting today, we’re proud to announce the release of our newest hard copy, Eroge! ~Sex and Games Makes Sexy Games~! Furthermore, we’re proud to announce plans for our upcoming hard copies.

In July, we will be releasing hard copies for Demon Master Chris, our first yuri title to be printed for physical sale!

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Lastly, in September, we’ll be proud to release hard copies for Cho Dengeki Stryker! You’ll want to order this exciting, superhero action story as soon as possible to get the limited edition extras!


Really? Really! – Returning Characters 2

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titleWelcome back! As with last week, we’ll be reintroducing characters from the prequels and giving you some previews of some of the interesting changes Kaede’s false memories will bring to the mix. Are you ready? (Disclaimer: Spoilers for Shuffle/Tick Tack are possible! Don’t say you weren’t warned.)

Nerine
The princess of the Devils. She’s very polite and very close to Sia. She likes to go by the nickname “Rin” for reasons explained during Shuffle, but which probably causes no shortness of confusion to readers… Nerine’s “Rin”, the male lead “Rin” and Primula’s “Rimu”… Thank goodness for honorifics, which at least help differentiate the name mix ups a bit…

Memory Changes
So, any fans of Tick Tack here? Of course there are! So, which Nerine was your favorite? If you said the red-haired Nerine, then you’re in luck:

She returns!

She returns!

Blunt, casual, but still all over Rin. The better question? How does she show up from a memory malfunction of Kaede’s? Is Kaede secretly a slider? Time traveler? Someone better tell Haruh– No, I’m not going to tempt fate.

Primula
An artificially created girl made in collaboration between the Worlds of the Gods and the Devils. She’s practically a sister of Nerine’s, and acts very close to Rin and Kaede. Despite a lack of control, she has the most powerful magic ever known… which sort of leads us into our plot, yes?

Memory Changes
There are a lot of little changes through the game, so I’ll focus on the one I found most fun: If you played Shuffle, you might remember as her route went on, her emotions started to develop. Well, how about if Primula had been a super cheerful happy girl the WHOLE time?

PrimulaAdorable, huh? You know you all want to see Primula’s loveable side, even if it’s a trick of Kaede’s mind!

Nadeshiko
Rin and the others’ teacher at Verbena Academy. She’s very strict if students misbehave, but does seem to genuinely care for her pupils.

Memory Changes
This one is pretty straightforward (and by now, you’d probably know what’s coming!): Nadeshiko and Rin are now childhood friends, and are dating! But, they’re still teacher and student… This could get interesting!

Nadeshiko
Others:
Some characters don’t have enough changed about them to mention, but are still worth being introduced!

Lisianthus
The princess of the Gods; she prefers to go by her nickname, “Sia.” Very upbeat, although I’m hard pressed to call her the most cheerful character in the game when we have the likes of Kareha around… Very devoted to Rin, even though in this universe, she wasn’t chosen. She still gets a decent amount of screen time, though!

Swimsuit shots always go over well!

Swimsuit shots always go over well!

The Kings
Ah, Forbesii and Eustoma, the King of the Devils and King of the Gods. One is more serious while one is more goofy, but they’re both a great time! Any scene involving them really comes to life. They have some… very unique chemistry!

...Yup. Not much to say about this.

…Yup. Not much to say about this.

Kareha
Last but not least, who could forget Kareha? A good girl with a sunny disposition, apt to get lost in her own fantasies. Anytime you hear “My my my!” you can expect her to light up like a Christmas tree. She’s Asa’s best friend, and can generally be found in cheerful situations.

Yup. Christmas tree. Standing by it.

Yup. Christmas tree. Standing by it.

Hope you all enjoyed! Join us again next week where we’ll introduce some of the new characters!

Really? Really! – New Characters

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titleHey, we’re almost there! Really? Really! comes out really, really soon! (Yes, I know, you’re all sick of that pun. Too bad, it’s not going anywhere! …Okay, I’ll behave.) Now, for our last post before the release, time to preview the new characters! (As with all the other posts, this may contain Shuffle! or Tick! Tack! spoilers. You have nobody to blame but yourself!)


Sakura

Sakura, the second girl in the header image, is the childhood friend of Rin and Kaede. Although she was with them for a very long time (and now occasionally sees them), she conveniently never came up in the original Shuffle! because she decided to go to a different school in order to pursue her dream of becoming a plushie designer, the Strelitzia Girl’s Institute. How adorable can you get?

Pretty damn adorable. Yup.

Pretty damn adorable. Yup.

As the only other person in the group aside from Rin to know Kaede since early childhood, she will be instrumental in helping save Kaede, but surely, some memory mishaps will make having her around all the more interesting…

You know this is what you were waiting for!

You know this is what you were waiting for!

Sakura Yae is voiced by Mai Goto, who also voiced Mizuki Hayama in ef – the first tale and ef – the latter tale, Ryuubi in Shin Koihime Musou, and Sakuno Uryuu in Mashiroiro Symphony.

Momiji

Moving along, we have Momiji, Kaede’s mother. She certainly seems to be a sweet character, unless you ask her for cooking lessons. If you do that, expect her to put you right in your place… even if you’re a very young Kaede.

You never want to be on a Fuyou woman's bad side. We all learned that well enough in Shuffle...

You never want to be on a Fuyou woman’s bad side. We all learned that well enough in Shuffle…

Despite that shot, once you see how she generally acts, it’s easy to see where Kaede get’s her sweeter elements from, and cuter to see her pretending to be Momiji in the World of Memories scenes!

Mikio

Kaede’s father. He seems to be an overall nice guy, and deeply laments that Kaede hates Rin for a period after certain life events that anyone who played Shuffle! should know about. (Once again, you’ve been warned, spoilers impending.)

And to create a space buffer, may as well put in a pic of him!

And to create a space buffer, may as well put in a pic of him!

Where Mikio really shines is his realization that Rin is likely the sole reason Kaede pulls through after Momiji’s death due to his selfless sacrifice to convince Kaede that he was to blame for her death. Mikio does everything he can to make Rin’s life easier, and of course took Rin in after his parent’s died in the same accident that took Momiji’s life. In a series where the parents are typically (hilarious) comic relief or sexy, unbelievably young looking women (not that I’m putting Ama down!) he’s definitely one of the more realistically portrayed parents of the series.

And, for Really? Really!, that’s it from me! Expect testers corners and such on the forefront, and enjoy the game!

Really? Really!

‘Really? Really!’ Patch 1.02

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We’ve put together a patch to address some issues users are seeing with ‘Really? Really!’, which you can download below. It’s a little bigger than our usual patch (120mb), sorry about that! Anyone downloading the game after June 8th will not need to download this, as their game will already be patched.

Here’s what 1.01 fixes:

  • Fixed an issue that caused most visuals to not be visible on some Intel graphics adapters.
  • Fixed a bug where you could get stuck in the View Memories screen.
  • Fixed an issue where some buttons would not be visible in the CG Gallery.

Fixed in 1.02:

  • Fixed some saved games having Japanese names.
  • Fixed one of Nadeshiko’s H scenes having censored CG.

To install, simply download the following archive and extract it into your game folder. You can grab the download here: ReallyReallyPatch102b.

Announcements from A-KON!

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Appetite_LogoToday we’re proud to announce the addition of two new brands, Ame no Murakumo and Appetite!

AmeNoMurakumoThough the brand names are different, both are actually the same company. Originally founded in 2010, Ame no Murakumo set out to create affordably priced nukige focusing on the taboo–incest, blackmail, NTR, training, and other, similarly tantalizing fetishes. In 2011, Ame no Murakumo became Appetite, and continues on in pursuit of their original goal. So for those fans of ours who have asked for more titles catering to specific fetishes, we’re proud to announce the addition of this great new partner along with four of their games!

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First up is Ame no Murakumo’s Hypno-Training My Mother and Sister, available for pre-orders starting now, and going on sale June 20th! If you like incest, if the thought of hypnotizing your family into your obedient sexual servants makes your meat soar proud, then this is just the game for you!

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Coming soon, but later this year, will be Ame no Murakumo’s Obscene Medical Records of a Married Nurse. If you’re into NTR or just hot nurses, and get excited at the thought of blackmailing one onto your cock then this game is sure to please!

SecretSorrow

Following these two will be Appetite’s Secret Sorrow of the Siblings. If the idea of NTRing your own brother with your cute sister and training her to be your personal sexy slut gets your jimmies rustling, then this game is sure to leave you satisfied!

ForbiddenLove_c

Lastly, will be Appetite’s  Forbidden Love with My Wife’s Sister. If the thought of your wife’s hot little sister approaching you to try and seduce you into her honey pot gets your heart thumping, you’ll find plenty of ways to take care of that lust in here!

Note: For various reasons, all of these games will retain their original mosaics.

Programmer’s Corner – Writing a Visual Novel Engine

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Doddler here, Mangagamer’s resident programmer. Really? Really! has just released, and it’s been a really exciting project for me for a variety of reasons. It’s the second game that I’ve had to port, the first one being Tick Tack, but this time I chose to do something different. Rather than rely on an existing visual novel system like before, I made one from scratch using the Unity Game Engine. Why did I go to such extremes, and did it pay off? Well, lets take a look.

Why port the game?

Like Tick Tack before it, Really? Really! ran on a game engine developed by Navel which, while solid, had a pretty serious flaw–it doesn’t run properly on systems that don’t support Japanese text. That doesn’t impact them in their Japanese market, but it’s a serious problem for us. Sadly, Navel has already long since moved on to new releases and no longer have any of the source code we’d require to modify the engine for our needs. So how do you cope? Well, pretty much your only real option is to pack up everything and move it all over to a different, better suited engine.

So why start from scratch?

When porting a game, your primary goal is to make the game look and function as close to the original as possible. To do that, you need the right tools. For Tick Tack, I ported the game to the Kirikiri game engine, a commonly used Japanese visual novel system (you can read about that port endeavor here). But the more I looked at it, the more I figured Kirikiri may not be well suited for the job.

To understand why, you’d have to know a bit more about how most normal visual novel engine’s work. Most all visual novel games are controlled by a script, a series of text commands that control and direct what happens on screen. They are filled with commands that say when and where to display images, what text to write, basically directing everything you see on screen. The game engine reads through these scripts, and plays it back for the user as they step through the game.

But it can quickly get a little out of hand, transitioning between scenes with different backgrounds and characters is tricky business. What most games do to make this easier is implement a two-scene system. One scene is designated as the foreground (what you see when you look at the screen), and the other becomes the background (which is normally not visible). Then, through the script, you place, change, and move characters and layers on the background scene, out of view of the user. Once everything is set up correctly, the foreground scene fades away to reveal the new background scene you’ve set up. Once the transition is over, the background scene becomes the new foreground, and the sequence starts over again.

An excerpt from the Really Really script.

An excerpt from the Really Really script.

Kirikiri and Navel’s engine both use this approach, and it worked pretty well for Tick Tack. Really? Really! however expands on the functionality that was used in Tick Tack– characters move about, they bounce around, come and go from off screen, change and swap positions, and all other kinds of fun. All that happens while text types away. And here’s the issue, in Kirikiri, you can’t make any changes to the background or foreground during transitions, which includes text typing. For some effects, animations, and transitions, this is a serious issue.

Now Kirikiri is open source, so these are surmountable issues. Other companies have built onto the base functionality of Kirikiri to have it do all of these things and more. But I took a look at the future, with the D2b vs Deardrops port, which is considerably more complicated from a technical perspective, and came to the conclusion: rather than spend a lot of time rewriting parts of Kirikiri to do what I need to, I’ll do it the way I need it to work from scratch.

Unlike in Shuffle and Tick Tack, characters don't have fixed positions anymore, and they can move about on screen.

Unlike in Shuffle and Tick Tack, characters don’t have fixed positions anymore, and they can move about on screen.

How does one go about making a Visual Novel engine?

While I chose to go with the Unity engine for making my port, I’m sure there’s any number of viable options though. Most commonly I get asked why I didn’t use Ren’Py, a popular engine used in English for making visual novels. The main reason is, I don’t know Ren’Py. I do know Unity though. I’d be starting from the start, but that just means I can make each piece as I need it. This is where the fun begins.

For those unfamiliar, the Unity Engine is a modern game engine that’s really caught on among indie developers over the last couple years. It’s main draw is accessibility, speed of development, and multi-platform support. While multi-platform wasn’t our primary concern, getting something off the ground without taking a huge amount of development time was. Unity allowed me to focus almost entirely on building game relevant code, and very little time on laying groundwork systems. Even though Unity is commonly seen as a 3d game engine, any modern visual novel will use textured objects to render to the screen, it’s just cleverly done and you don’t see it when playing. Our game is no exception.

So how does one actually build the engine? Well, it’s pretty much what was said above; at the core of the game engine, you have the script interpreter. The scripts are interpreted into commands, which then communicate to specific parts of the game system. The display controller handles moving and drawing scenes and sprites. Sound commands go to a sound controller to handle audio playback. A data controller handles in game variables and save data. A UI controller handles interaction with on screen elements. And everything is tied together with a Game Controller, which handles when the script should advance, handle different waits, game states, and user input.

clip (2013-07-14 at 10.17.23)

The above image shows a relatively early version of the game being run in the unity editor. The bottom half is the game as the user sees it, but the top half gives you a behind-the-scenes look at what’s going on. The top is broken into three sections: the two scenes, the foreground and background are to the left and right sides, and the composite ‘final’ image is shown in the center. Internally, each scene is being rendered by a separate camera, and then those are being combined using a custom written shader to blend the two together. In this screenshot, the foreground is the left side, with the scene transition revealing the background on the right side using a pixelated transition mask.

Actually pretty much everything follows the foreground/background scene design, not just characters and backgrounds. Even many of the interactive elements in the game, such as the world map, the location and memory picking, they’re treated the same as any other character or background layer. I designed them as unity prefabs, collections of objects that are saved and can be instantiated at runtime, and then when you pull up the map or other similar action they’re placed into the background and a transition occurs just like any other. It’s actually pretty neat how everything works together.

Sakura, shown using the evening, nighttime, normal, *sparkling*, and monochrome filters.

Sakura, shown using the evening, nighttime, normal, *sparkling*, and monochrome filters. All use the same original sprite.

Everything in the game is built strictly to emulate the game as close as possible. Custom written pixel shaders were made to properly perform transitions and render sprites on screen properly. In Tick Tack for example, each sprite had different variations based on time of day and lighting. In Really? Really!, sprites are adjusted in real time, and so in my port I performed these effects as part of the pixel shader.

One part where I did actually take some liberty was the shattering effect that occurs when you correct one of Kaede’s memories. In the original, a shattering sound played and the screen dropped away piece by piece, but I found it very difficult to pull off that effect in Unity as I would need to do pixel-by-pixel manipulation of a texture (something that’s really slow to do). So instead, I came up with my own effect.  I used a unity asset store script “Ultimate Fracturing and Destruction” to create an object that I could apply a snapshot of the screen to, and then used the built in Unity physics to handle it falling away. That’s right, I managed to use Unity physics in a visual novel. The end result is really convincing, and runs quite well even on under-powered devices.

The screen shattering effect is actually simulated and rendered in 3D, something I can get away with only in an engine like Unity.

The screen shattering effect is actually simulated and rendered in 3D, something I can get away with only in an engine like Unity.

Some Learning Pains

Not everything went super smoothly though. I’ve you’ve paid attention to the launch, you’ll notice that it’s been patched a few times already to address various issues. That’s mostly my fault, for a bunch of reasons.  The main issue is though, is that a lot of work went into making things work, and work right, that not a lot was put into what happens when things don’t work. The most glaring issue was the game not working at all on Intel integrated graphics adapters- there were no fallback shaders present, or any real testing to see if the video adapter meets the capabilities required of the game (that has since been fixed). The game testing also didn’t uncover a lot of relatively minor bugs that I think probably should have been caught before release because the testing team usually only has to worry about quality of text and similar script related issues, rather than game engine problems.

It’s in a stable shape now though, and I still think it was successful experiment in spite of a few problems. These things I can apply going forward to make sure other releases go smoothly, starting with D2b vs Deardrops, which I’m sure will land before too long.

Conclusion

So that’s how I did it, the whole port done in C#/Unity, over the course of about 4-5 months. It’s been really a crazy experience, and I’m really happy to see it finally get released. It’s not without it’s own ups and downs, and I’m sure there’ll be some minor issues and pains with it, but I’m proud to have finished it, and I hope you enjoy playing it as much as I have helping to make it happen. :)


Update (6/12/2014)

I’ve gotten some comments about the possibility of doing multiplatform releases. The answer is, it could be possible, as the game can be made to run on different platforms. In fact, there’s secret mac and linux versions of the Really? Really! demo that were made, but never went public. There are several reasons why we elected at the moment not to do a multi-platform release.

First, we’re not as easily able to support issues on other platforms if they come up, and it also greatly increases the complexity of patching different versions of the game. I’m pretty much the only staff member that would be able to troubleshoot or support those problems, which is a bit of an issue because I’m not a confident mac or ubuntu user. Second, we couldn’t find a way to meet our contractual obligations with our clients to provide DRM on multi-platform versions of the game. That sounds a bit silly, I’m somewhat anti-DRM myself, but we have an obligation to our client in our contracts to put some form of protection in place. And thirdly, a fairly minor thing, but our website doesn’t at the moment support different downloads for the same product, so distribution became a problem. This game is also a sequel of sorts to a windows only game, so it doesn’t make a lot of sense to go multi-platform here. It’s perhaps not much solace, but I’ve heard reports that the full game runs well in VirtualBox and VMWare, and possibly even on Wine as well. It is something we’re keeping open to, and in the future may do multiplatform releases if it’s possible.

If you did want to try the cross-platform demos that were made, you can grab the mac and linux versions below. They’re older versions of the game, so they could contain bugs that were fixed by release, but if you want you can give it a shot!

Really Really Mac Demo / Really Really Linux Demo

If My Heart Had Wings Limited Edition for Mobile Devices!

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IMH_LEToday we’re proud to share an announcement from our friends at MoeNovel!

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“If My Heart Had Wings Ltd. Ed.” is now available!

It’s been almost two months since we first announced the mobile version of “If My Heart Had Wings”. We are delighted to announce that the app is now available!!

Totally free, you can download the app from these links!

For Android: https://play.google.com/store/apps/details?id=jp.co.mediac3.imh

For iOS: https://itunes.apple.com/us/app/if-my-heart-had-wings/id876366739?l=ja&ls=1&mt=8

This app currently has the same gameplay scope as the demo of the PC version. Additional contents are included, so do make sure to download and play!
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Introduction to Hypno-Training My Mother and Sister

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Today we’re proud to present a brief introduction to Hypno-Training My Mother and Sister!

This was a 2011 release by developer Ame no Murakumo, featuring the theme of incest and hypnotism as social recluse Minoru fucks his mother and sister to drown out his anxieties. The title is fully voiced and features the two heroines placed in a variety of embarrassing and sensual situations as the family son goes on a hypnosis rampage after discovering a secret technique online.

The game features 10 erotic scenes spanning across two routes, showcasing group sex, defloration, and various other types of sexual play.

Short in length but packed with erotic content, Hypno-Training My Mother and Sister is a great choice for some quick fuel to your fire!

Hypno-Training My Mother And Sister

Armored Warrior Iris Available for Pre-Order!

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ArmoredWarriorIris

Today we’re proud to announce that Armored Warrior Iris, our second title from Lilith, is now available for pre-orders!
Join us for another hot and sexy release from Lilith–Armored Warrior Iris! Play through the game as Iris, an Armored Warrior sold into slavery after her defeat on the battlefield! Choose which customers you’ll serve–former comrades, space aliens, or customers with more unique tastes–and experience multiple endings as you’re ravaged through plenty of hot sex scenes!

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Pre-order now before the game goes live on July 18th!

Armored Warrior Iris: Translator’s Corner

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ArmoredWarriorIris

Hi! This is Cafe. You probably don’t know me. I don’t want to talk too much about the general game info ’cause you can read all that stuff on its page already.

This was my first project for MangaGamer and I think it turned out pretty well. I didn’t know I’d be working on a Lilith game when I first got the job. I was just as surprised as you all likely were when MG announced they had acquired titles from Lilith at last year’s Anime Expo. It was shortly after that that I began work on Iris.

This is a nukige through and through, but there is some semblance of a plot here with a real conclusion. It might be twisted, but it’s there, and mildly amusing. I came to really like Iris, the lead, not just because she’s hot, but she’s a fun character in her own right. The game can come off as silly at times, but it breaks up the dark nature of it.

Surprisingly, there are references to a few sci-fi staples, so readers familiar with those works should notice this. I’ll hold off on saying which to prevent spoiling the surprise. There’s a chance I missed some references in translation, but I did try to be thorough with my research.

Mechs and shizz, yo.

Mechs and shizz, yo.

The h-scenes are divided in to three categories: sex with humanoids, aliens, or body modification. The body mod stuff is the least prominent of the bunch, but there are still a number of scenes featuring it. I think my favorite scenes are the yuri ones, though. Yes, it has yuri, too.

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Do note that the game is told entirely from Iris’ perspective. This includes h-scenes. Some people love this stuff (like myself), but others might be turned off from not having your typical self-insert male protagonist. I think everyone interested in the title or Lilith’s games in general should still give it a chance. There is still a lot to enjoy here, and it isn’t entirely rape. But, there is plenty of that, if that’s what you’re here for.

Tester’s Corner: Hypno-Training My Mother & Sister

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ss (2014-03-31 at 04.30.35)

Hypno-Training My Mother & Sister was a 2011 release by developer Ame no Murakumo. I recently had the chance to test this game as part of the series of short and fast pickup nukige by MangaGamer.

Testing these games was an interesting experience. As they were shorter games, the titles used new translators along with a new scripting format that Doddler had implemented to streamline workflow.

Hypno-Training was a very short game, with a full play through taking only a few hours even with the reduced reading pace required from testing. The themes of the game were a bit dark, with the protagonist Minoru being annoying and whiny, fucking his life problems away. The game features only two major endings, a normal end and a good end, both of course featuring ample erotic content featuring both the mother Chikako and the sister Saki in a final group sex scene.

TC

All in all, Hypno-Training My Mother & Sister was a short testing experience, one that was greatly overshadowed by my previous assignment of Cho Dengeki Styker. While it is not a literary masterpiece, it provides plenty of family-themed erotic material for those inclined to use it.

–RaptorFB

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